![]() ![]() So I did further investigation, tried it on Massage and Meka and both ran it at the correct speed. I tried it on Kega and Gens and they both did the same thing no matter what settings I changed, still running the game at the incorrect speed. Sega - Game Gear.png: Handheld: System: 0: 256: SNK - Neo Geo Pocket Color. Then I found that there were two different releases of the game and thought they may have changed the ending but that wasn't it. border blurs cel cgp crt crt-royale cubic ddt dithering eagle handheld handheld-border hqx linear motionblur mudlord nedi. My first thought was that it was simply running on 60hz and I just had to switch it to 50hz since the game was a PAL only release but that didn't work at all. ![]() ![]() Notice how the music stops in the correct version at 1:53 at the "Thanks Asohy" Credit and the Incorrect version at 2:05 at "Thanks Aspect" credit) This was quite noticeable to me because as a kid playing it on my PAL SMS the tune of the music would sort of match up to each credit kind of like they could be lyrics to the tune. However I noticed that the end credit sequence was going way out of sync. This can be useful for cores that produce a widescreen image (e.g. 'pillarboxing'-on widescreen images, leaving an area of user-configurable aspect ratio at the normal brightness. I use that emulator because I like it's borderless fullscreen capabilities. WideScreen Border DarkĀ¶ This shader puts darkened columns-a.k.a. I was playing Sonic 2 on SMS using FreezeSMS. I'm hoping someone can shed some light as to why certain emulators have the below issue. Emulators running at incorrect speed for PAL? Posted: Mon 8:33 am ![]()
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